WARNING! This is still an old hack at heart, and therefore has some problems. DOES NOT work on Project64 2.x and above NOR Mupen64Plus.
Recommended playback on Parallel Launcher or Project64 1.6

The 3.2 Classic version of Green Stars lacks a special menu with Decomp-like features/updates/improvements that the definitive v3.2 release by Pyro Jay has.
On the other hand, 3.2 Classic is the most stable version because 3.2 Definitive might come with audio issues, and it lacks minor details in the updates made to the original hack.

Project 64 1.6 Community Bundle https://cdn.discordapp.com/attachments/847841536573833216/972642735519592478/Project64_SM64_RH_Prebuilt.zip
Parallel Launcher https://parallel-launcher.ca


Version 3.0 changelog, made by Pyro Jay, FrostyZako, ZenonX and aglab2.

Pyro Jay:
- Imported v2.1 elements to the 1.3 version (special thanks to Kaze)
- Fixed warps
- Fixes to rendering using Fast3DFix (special thanks to aglab)
- Applied patches: Newest parallel Lakitu camera, 6 out 8 red coins, 80 coin stars, increased swimming speed, increased ceiling climb speed, 8 frame wallkicks, reduced fall damage, elevator patch
- Many various stability and other minor gameplay improvement patches.
FrostyZako:
- C1: Redesigned and renamed the secrets mission
- C2: Added a return pipe (from act 2)
- C3: Moved a few reds
- C4: Moved a line of coins to indicate the path to the star on top of the mountain
- C5: Added a return pipe (from act 2)
- C6: Added a return pipe (from act 2), moved Big Boo to the tower top, added a blue coin guide for the secrets
- C7: Moved all piranhas into flower beds, relocated reds previously in the maze and in flower beds, reordered the star missions
- C8: Relocated a red coin, relocated the red coin star spawn, replaced secrets with a "Fly to the Highest Point" mission, swapped the reds and former secrets star missions
- C9: Marked window star + flooded cave entrance with coin arrows, replaced secrets with a "The Sharpest Roof" mission, relocated all reds previously in the water
- C11: Added alternate level spawns for acts 3 + 4, moved a red
- C13: Slightly moved the level spawn (due to a crash), replaced secrets with a "The Lost Minecart"  mission, swapped the slide and former secrets star missions
- C14: Added a return pipe (from act 2), removed and replaced the elevator ride with an "Ascend the Blimp" mission, added hidden/breakable boxes for that star mission, removed fwooshes, moved a few reds
- C15: Added a wing cap in support of the secrets mission, removed secrets textures and placed coins among them, indicated the cannon shot for star 1 with a 1-up
- Maze: Removed all reds and turned it into a normal star, made it easy for anyone who's willing to read signs
- B2: Added metal boxes for the reds in the lava pit
- B3: Added a box switch in the pole room to allow backtracking
- Set the success warp in Bowser levels to the level spawn
- Retextured metal boxes
- Updates to the text
- Added patches: Shell boxes respawn, better HUD, false ledgegrab fix, all Boos have blue coins, music plays quietly during pauses, cap music doesn't restart when grabbing a new cap, cap timer
ZenonX:
- Applied patches: Blue coin switch preview
aglab2:
- Author of various of the aformentioned patches and help


Version 3.1 changelog, made by FrostyZako:

- C1: Moved the nearby secret to the top of the windmill
- C6: Fixed the star spawn of the Eyeball star (thanks to ZenonX)
- C8: Renamed "Fly to the Highest Point" to "Fly to the Tall Center"; relocated the red coin in the bottom room; the bottom room now has the blue coin switch in it, and each of the boxes in the room now gives 3 coins
- C9: Added 38 coins to the water area as to not make it useless; the coin arrow for star 5 is now act specific
- C11: Added an act specific water tap; added 1-ups to help with some cannon shots; the cannon is now permanently opened; redirected a pipe warp to itself because it could cause crashes upon entering
- C13: Made the elevator appear on all acts
- C14: Replaced the Koopa race because it would commonly desync
- Made stars in Bowser levels not kick the player out
- Made slight changes to the text
- Added patches: Disabled demo cutscenes, increased draw distance on coins, Star Road Mario camera, centered the HP meter, recover from slidekicks with B, fixed the cap music tweak


Version 3.2 changelog

FrostyZako:
- C13: Fixed the elevator because it would not appear after having entered C10 without resetting the game
- C14: Restored the Koopa mission and fixed it from desyncing
- Reverted the Mario camera
ZenonX:
- Help on understanding why Koopa and the elevator would break, and how to fix them


SM64 The Green Stars made by Kampel125